Built from the
ground up.
Frontend engineering & creative solutions for businesses that want something real.
// where_nature_meets_the_machine
I build things that work
and feel right.
Frontend developer. Indie game maker. Musician. Person who'd rather be fishing. But also the person who'll solve your hardest problems with something you didn't expect.
// problems_worth_solving
The work
that matters.
Frontend Developer · 5+ years
The problem
A high-traffic public facing platform serving millions of pet owners needed a frontend that could scale — reliably, accessibly, and without slowing down a team moving fast.
The approach
Deep, sustained ownership of a production React application: architecture decisions, performance work, design system contributions, and the kind of institutional knowledge that only comes from staying long enough to see your own mistakes and fix them.
Case study details withheld per employer agreement.
Design & Development
The problem
A youth and professional athletic training facility needed a web presence that matched the seriousness of what they do — clear, fast, and built to convert visitors into clients.
The approach
A clean, direct site built around their programs and philosophy. Strong service messaging, clear CTAs, and a layout that gets out of the way and lets the work speak.
Design & Development
The problem
A community development organization in the Sierra Nevada foothills needed a digital home that communicated their mission clearly and served both residents and stakeholders.
The approach
A purpose-built site focused on accessibility and clarity — making sure the people who need the organization can actually find and use it.
Design & Development
The problem
A licensed painting contractor in Tuolumne County needed a site that could compete with larger outfits — building trust fast and making it easy to reach out.
The approach
A modern, responsive site with card-based service layouts, trust signals (licensing, bonding, reviews), and click-to-call integration. Built to convert local search traffic into actual phone calls.
Design & Development
The problem
An independent musician needed a digital hub that felt like the music — not a generic artist template, but something with its own identity.
The approach
A minimal, performance-optimized site linking out to streaming platforms and handling professional inquiries. Lets the music lead. Built with Next.js.
Design & Development
The problem
A beachfront vacation rental property with bay views from Santa Cruz to Sand City needed a site that could stand on its own — no Airbnb middleman, direct bookings only.
The approach
A multi-page property site with a responsive image gallery, full amenity listings, and proximity to local attractions. Built to rank in local search and convert browsers into guests.
Design & Development
The problem
A food and drink concept needed a web presence that matched the personality of the brand — approachable, memorable, and easy to navigate on a phone.
The approach
A mobile-first site built around the brand's voice and visual identity, with the information people actually need front and center.
Solo Developer
The problem
Most indie games feel like they were made for an audience. This one was made because the idea wouldn't leave.
The approach
A small, handcrafted game built in stolen hours — learning game dev from the ground up, figuring out what it means to ship something creative when there's no deadline and no one waiting.
Details coming when it's ready to be talked about.
Design & Engineering
The problem
Every developer portfolio looks the same. How do you make something that actually feels like a person?
The approach
Start with a story, not a template. A hand-built animated hero scene, a visual language pulled from the natural world, and a structure that says something about how I think — not just what I've shipped.
// also_this
There's more to this
than a resume.
// indie_games
Game Dev
Building small games in stolen hours. Learning the hardest creative discipline slowly, on purpose. Still in progress — which is the point.
// pop_punk
Music
Former metalhead, current pop punk songwriter. Two very different ways of saying the same emotional thing. The music is real and so are the influences.
// outside
The Outdoors
Fishing, forests, moving water. The Sugarpine name comes from here. Some problems only get solved when you stop looking at a screen.
// who_you're_actually_hiring
A person,
not a profile.

I'm a frontend developer who spent years in music, found my way back to software, and never stopped caring about both. The journey wasn't a straight line — it was a self propelled journey, a lot of hard lessons, and eventually figuring out that my comfort zone was solving problems.
I've spent 5+ years as a engineer on a high-traffic public facing platform, which means I know what it looks like when code has to survive contact with real users at real scale. I care about accessibility, performance, and the kind of craftsmanship that doesn't show up in screenshots but holds everything together.
When I'm not at a keyboard I'm usually near moving water, thinking about the same problems differently. That's not an affectation — it's how I actually work best.
Experience
5+ yrs production
Focus
Frontend / React
Also
Game dev · Music
Location
The Sierra Nevada foothills
// let's_figure_something_out
Got a problem?
Let's talk.
I'm good at communicating and I actually respond. Tell me what you're building, where it's stuck, or what you're trying to figure out. We'll go from there.